﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace D3crft.Simulation {
    public class ocSimulationResultsetcs {
        float fDamageDone = 0.0f;
        float fCombatDuration = 0.0f;
        float fDPSDone = 0.0f;

        D3crft.Characters.ClassObjects.ocCharacter oSimulatedCharacter = null;
        D3crft.Simulation.ocSimulationOptions oSimulationOptionsUsed = null;
    }
}
